SWF | 24nov2015 | gimbal.swf | 1.33 MiB 742 pop | ||
Made this after reading up on why Unity Engine (and most other game engines) use quaternions to describe rotations in 3D space. TOOL: Adobe Flash Pro CS6 VISUALS: Random gif image from Wikipedia (a gimbal with 3 axes of rotation). AUDIO: PrototypeRaptor - River Styx |
Click the ON/OFF link below to play the flash. |
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