(There could be newer flashes that hasn't been added here yet. I'll get around to it eventually.) These are *almost all flash files that I've created myself over the years. Some are not on the list because I don't want to connect them with me. Others are not on the list because they are new and I've not put them here yet (I won't update the list as soon as I make something, I'll do it a couple at a time).
Each flash has received a color code that represents how "sexual" it is.
Green | = | Not very sexy at all. Should be safe for work in most places where people don't give a damn about stuff like for example violence and only care about nudity and pornograpy. | Yellow | = | Contains material that's a little edgy or even erotic in some fashion. Implied sexuality. This covers a big range, everything from just kissing to light clothing to weird camera angles. | Red | = | Visible penis, vagina or female nipple. | Purple | = | Haven't bothered to rate this yet. | Gray | = | A mystery... |
The list order is nothing fancy, it goes from newest to oldest. But each flash has been put in a category represented by some capitalized letters. You can use CTRL+F to jump between category entries in the list.
LOOP | = | A basic random flash loop. May have "light" ActionScript, or none at all. | L∞P | = | A more "advanced" flash loop. Usually has nifty ActionScript or several music tracks. | ANI | = | Flash animation with a beginning and an end. | GAME | = | Playable flash game. | CLIP | = | It's basically just a video embedded in a flash file. | INAC | = | Interactive, you need to change between pages yourself. | THRE | = | An archived thread. | APH | = | Flash loop: Anon Party Hard. | SIMF | = | Flash loop: Simpsons or Futurama themed. | HYBR | = | Hybrid, most likely a movie first and then it ends as a loop. | SWF | = | Haven't bothered to categorize this yet. |
As you can tell a lot of the flashes doesn't have a text attached to them, however I plan to comment them all sometime before the day I die. It's not something I look forward to doing so don't hold your breath.
Thumbnail screenshots were taken from the first frame of the flash file. Sometimes it doesn't look like anything, I might replace those that turned out bad in the future.
The WAV music loops used in my flash loops can be downloaded in this huge thread. Feel free to use them in your own flashes if you like. I have made more music loops than flash loops so there are some songs in that thread that doesn't appear in this list.
-----> Got anything you want to say or ask? Please post in this thread!
Note 1: You can click the file size to go to the flash's home page on swfchan. Note 2: Feel free to download and spread these flashes as much as you want to! Note 3: Audio and/or visual source is usually included inside the flash file itself but hidden outside the stage. You can use the [TALL] JavaScript link to reveal the source if it's not noted in the flash's listing text. Sometimes in the older flashes I put the source to the left of the stage instead of below it, then you can use the [WIDE] link. Note 4: Flashes without a text have had their date automatically set; they may appear at an incorrect position (though it's mostly correct or near correct). If the flash has a text it means I have verified the date.
UPDATE 5may2018: To commemorate the day that swfchan had been online for 10 years I decided to finally update this page. The text above was written in May 2012 and after that there were no further changes for six years. I plan to try and update within five years next time!
* = While I previously omitted many flashes from this list I've now decided to list them as "mystery flashes". The only published info about them is the month and year they were created (the day is always set to 1 of that month), other than that it's a mystery which flash it is! I can reveal that these are most often of pornographic nature or just extra poor YouTube videos. Note that the list is still incomplete due to the fact that there's a bunch of mystery flashes missing from before 2012. I'll try to find my old drive for the next update just for completeness sake. Then I'll also try to lift over all the legacy comments from anonpartyhard.com.
The newly added "pop" number next to the filesize is a kind of metric of the file's popularity. It's calculated from the number of threads archived on the flash's wiki divided by the number of months it has existed, and then multiplied by 1000 and rounded. Note that it's a static number that only gets updated whenever I manually change this list. It's also a little misleading since it doesn't take into account the natural dropoff in interest a flash gets with age. So newer flashes will get an edge in its pop number since people haven't had time to grow tired of it yet. It would have been a more fair metric if new threads for very old flashes gave a little boost in points since it demonstrates that the swf has sustainability.
| | SIMF | 8nov2008 | lightness.swf | 1.85 MiB 165 pop | | | | SIMF | 27oct2008 | backseat.swf | 1.26 MiB 147 pop | | | | SIMF | 26oct2008 | gochair.swf | 1.87 MiB 207 pop | | | | SIMF | 26oct2008 | good_squishy.swf | 1.46 MiB 138 pop | | | | GAME | 7oct2008 | BoxDown.swf | 20.3 KiB 26 pop | Yet another cheap knock-off game of mine, however I can't remember the one I based this one on. The concept exists in several forms, even on people's calculators. You're supposed to guide the square towards the bottom so that it doesn't get flattened. On the surface it can look good but I screwed up again. First of all it takes forever until it actually gets near-hard and second of all the square you control is able to move faster as the game progress. This means that all you really have to do is press left and right and the square will find the way to the bottom by itself. Can't believe I missed such a big flaw. Oh well. Never bothered to fix it either. I think it gets glitched if you manage to survive too long, then the walls move so fast that they don't collide with the box. | | | GAME | 4oct2008 | ClickingFeeling.swf | 22.5 KiB 26 pop | Another quick knock-off, this time of Cursor Invisible. I really screwed up with this game badly since you can get a big score by just clicking as fast as you can. If any of my few games needs a second version it would be this one, it needs to get much, much harder a lot faster to become even remotely interesting. Cursor Invisible that I based this game on is a lot more fun to play. I'd say this is the worst game I've ever made gameplay wise. | | | GAME | 3oct2008 | JumperThing.swf | 20.3 KiB 52 pop | A quick knock-off of The Bounce. Realizing from my previous game that I shouldn't make things too advanced this game is much simpler, and then a bit more fun. Press space and then avoid the red squares while taking the green squares. However if your box changes his facial expression it means that he is going so fast that he will actually destroy the red squares, then you should collect the reds as well for extra points. There's no end, keep going until you run out of life (which regenerates slowly). | | | GAME | 26sep2008 | SquareKeeper.swf | 33.8 KiB 26 pop | Once upon a time I decided to test putting banner ads into flash games. Usually I hate typical ads in flash games that are put on locked splash screens, but I don't really have anything against regular banner ads next to the content. I hoped that if these games spread wildly enough it would mean an easy way of financing my sites. Sadly they didn't and I soon abandoned making flash games. Admittingly though, much effort wasn't put into making these games nor trying to spread them. I never even updated any of them to a second version. Anyway, this game is about collecting coins with your mouse and collecting energy with your red square, then you use the coins for upgrades (press space bar, ten coins gives one shop credit). Three big flaws is that there's a lot of text to take, the colors are a bit too light in and most people find the movement annoying. But it makes more sense if you think of the red square as a car that can only go forwards (unless the "Pathfinder" upgrade is aquired). One funny thing is that there is a way to earn an infinite score in this where you can go AFK and never lose. Whoops. See if you can figure out how. | | | L∞P | 19sep2008 | 404.swf | 368.7 KiB 1487 pop | | | | ANI | 9sep2008 | one_piece_over.swf | 2.26 MiB 9 pop | A little joke I threw together to see if anyone would really think One Piece had ended like that (the anime had not reached this point yet). Poorly executed, I should have shopped away the "the crew scattered" line at the end. Also missed that a T is missing in the word "the" on the last frame (was like that in the manga release I used, whichever that was). SOURCE: Manga = One Piece Chapter 513 Music = Neon Genesis Evangelion - Come, Sweet Death | | | HYBR | 9aug2008 | old_enough.swf | 7.85 MiB 949 pop | | | | APH | 1aug2008 | anon_partyhard71.swf | 247.6 KiB 42 pop | | | | APH | 1aug2008 | anon_partyhard72.swf | 702.8 KiB 25 pop | | | | APH | 1aug2008 | anon_partyhard73.swf | 359.8 KiB 8 pop | | | | APH | 1aug2008 | anon_partyhard74.swf | 970.5 KiB 51 pop | | | | APH | 1aug2008 | anon_partyhard75.swf | 334.9 KiB 76 pop | | | | APH | 1aug2008 | anon_partyhard76.swf | 509.4 KiB 25 pop | | | | APH | 1aug2008 | anon_partyhard77.swf | 345.6 KiB 17 pop | | | | APH | 1aug2008 | anon_partyhard78.swf | 262.6 KiB 102 pop | | | | APH | 1aug2008 | anon_partyhard79.swf | 488.6 KiB 85 pop | | | | APH | 1aug2008 | anon_partyhard80.swf | 919.8 KiB 59 pop | | | | APH | 23jun2008 | anon_partyhard350.swf | 925.5 KiB 100 pop | | | | APH | 21jun2008 | anon_partyhard349.swf | 762.7 KiB 50 pop | | | | L∞P | 21jun2008 | kick_it.swf | 1.18 MiB 92 pop | | | | APH | 20jun2008 | anon_partyhard348.swf | 275.3 KiB 200 pop | |
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